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Project Description

Design a mobile application and wearable component, incorporating haptics. Project must include navigation, safety or ARVR concepts.

DESIGN PROCESS

Sketching

I started my process in my sketchbook, of course! I noted a few ideas for each of the categories – navigation, safety and ARVR.

Concepts in each of the three categories - navigation, safety, ARVR

Concepts in each of the three categories - navigation, safety, ARVR

Paper airplane notes in ARVR for community building and global socialization

Paper airplane notes in ARVR for community building and global socialization

A few months ago, I was taking a design entrepreneurship course, where I was developing this business concept with a partner. We called it Sparrow. We worked and iterated through the business plan of this exact idea - a paper airplane sending application, but did not get to fully explore the human experience of this product.

Sparrow, the paper airplane sending application, will have  two primary flows:

  1. Sending paper airplane notes

2. Receiving paper airplane notes

In this assignment, I flesh out an interactive experience for this product - which is currently just a business concept. Within the paper airplane sending and receiving experience, I will include haptics that enhance specifically those experiences – sending and receiving.

For a wearable element, I am thinking a bracelet or a ring would provide additional haptic experience.

User Flows and Wireframes

Ideation on Paper

Here are some initial sketches of user flows, haptic experiences, and a storyboard. I think this idea is very simple (essentially a messaging platform, without direct contacts), so I wanted to focus on the paper airplane note crafting experience, as well as the AR view of the world of paper planes.

Untitled

Untitled

With a preliminary user flow, I started wire framing a mobile experience.